The attack White attempted to play against me is stuff you learn when you first begin to play. It had been a while since I had to defend against the opening but it’s something you never forget as one mistake can mean checkmate. However, once you know how to defend the position you end up with a much better game than White does. Demonstrated in this game White’s attack fails and loses its gusto, simultaneously I attack the White King and White must then shift their pieces to defend. With no long term plan but an early checkmate that failed, White ends up in a position where the King is stripped of the pawn shield and two Rooks are bearing down along open files with no defenses in sight.
While playing through a 30 game blitz marathon you tend to want to end things as quickly as possible. I met some lower rated players along the way and took advantage of the fact most don’t ask what the opponent is doing with their moves. I play the QG almost exclusively because it demands you develop and play with intent rather than something with 1.e4 that is like painting with numbers. With 1.d4 nothing is immediately clear and many people are uncomfortable once they leave a cookie cutter opening and have to think on their own.
In this game my opponent played a defense I was unfamiliar with, meaning it was probably a little dubious. It was very similar to the structure of a Queens Gambit with a different move order so I was still in partial theory. Black made the mistake of developing the Queen too early with no support or attack and it allowed me to pressure the position with tempo and development. Sticking to solid chess I was able gain an attack on the Queen side by sacing a few pieces for mate.
I attempted to play simple and solid chess, a standard QGD style game. We both developed and castled, however Black went on the offensive first with less strategy than was required. By removing his Queen from the Kings defense along with the dark square Bishop and Knight, there wasn’t much in the way of dealing with my counter attack. As you can see by the final position in the game below, the Queen, both Bishops a rook and the single Knight are all on the Queen side of the board rather than the King side.
A trap that happens occasionally in the exchange QGD where the pinned Knight is double attack and reinforcements are too few to prevent the lose of a Queen or many of the minor and major pieces. The game only lasts 16 moves, by that time Black has lost his Queen and the King is in a precarious spot in the middle of the board.
Simply a roller coaster of emotions on the board. The Kings gambit is notorious for the sharp play and exciting games it produces. It is an incredible offensive weapon in the right hands and usually only those who understand it will wield it. The best play on both sides leads to the Kings being exposed and weak, full of thrusts and parries from the start, it’s swashbuckling at its finest.