I am incredibly excited to be able to present and analyze this game seeing as how the Blackmar-Diemer gambit is one of my favorite openings, it is also one of only a few gambits playable after 1.d4 for White. I believe it captures the spirit of chess akin to the Romantic Era (15th-18th century) where quick and tactical battles were more popular instead of long term and positional play. As with most gambits if opponents aren’t very well prepared even the most dubious gambits can be dangerous. Later on in the game following a successful opening I get a little flashy and sacrifice a Rook for a pawn forcing a Queen trade and a weaker Black King.
This was a quick game blitz game that ended in 17 moves from a completely equal position which makes it a little unique, most times a blunder takes a few moves to really exploit. My opponent opted for the Scotch game (Thanks to my Uncle’s tendency to play this I have a few things prepared) and I answered with the Intermezzo Variation which is not quite as accurate as the main line but threatens Mate in 1 if White doesn’t answer properly. There are a lot of decent ways to reply however some do create holes in the defense of White’s structure which I was able to take advantage of this time around. I’ll go into more detail in the game analysis below about possible replies and their short comings.
I want to start off by saying dark square Bishop Bob you served well and boldly gave your self to bring the White King out of hiding, your sacrifice was not in vain. The game in question is a 22 turn miniature blitz following the Giuoco Piano Game: Main Line, Giuoco Pianissimo Variation which is mainline until the 6th move. As you can see in the position below the board is almost identical on both side except for the Knight Black has on c6 where as white has pushed his pawn to c3 instead. From this point on some questionable moves are played by White, not necessarily bad but somewhat slow and in the end deciding to forgo castling and play overly aggressively lost them the game.