I really enjoy intuitive and fast paced games, having the general knowledge needed to make moves or decisions on the fly is more attractive to me than being able to mull over a position and figure it out. Any one can figure out what to do when they have enough time but to inherently understand and have a plan worked out while making changes in an instant is what real calculation is. My first foray into the 3minute super blitz world was last night and my rating is surprisingly strong there, over 1522 after 14 games. The accuracy of play didn’t suffer as I expected, the game below had 4 inaccuracies and one mistake for an average centi-pawn loss of only 25ish.
Admittedly I find 5 minute games to be a little long when I’m really looking to get in an exciting chess game or looking for the equivalent of a first person shooter over the board. 5 minute offers the opponent too much time to consider and I lose the rapid and consistent calculation stream that a 3 minute match offers. This game highlighted use of principles and general knowledge to attain a strong position from the opening, how to take advantage of tactical opportunities and show cased some end game knowledge. The game ended with me having 1:20 on the clock still, a total of 1 minute 40 seconds used.
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I’ve played the GQ exclusively for awhile now and there was always one aspect that wasn’t as fluid as the rest. It was the dark squared Bishop, either it wasn’t developed early enough, it was blocked in by a pawn or a Knight or simply not influencing the game. I set out to find some other move orders in the QG to help fix the issue of the bad Bishop and I found that b3 fit into most of my games without any down sides. This game was the first time employing the move into my opening and it worked incredibly well and felt fluid just as I was looking for.
Below is the position after Black played 1…Bb4+ 2. Bd2 Bxd2 3. Nxd3
White’s opening position is incredibly solid and active while Black is lacking in space for the Queen’s Knight and the light squared Bishop is blocked by a pawn. From here Black play Ne7 and I push e5 blowing the center open supported by the Knight on d2. Black had a chronic problem of being behind in development and cramped for positions, it lead to a smooth conversation and too much pressure on a pawn lead to a collapse in Blacks territory.
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I enjoyed this game since I was put into a new position by move 2. It’s not uncommon for people online to play specific systems that they’re comfortable with and not many people know. The opening below is completely playable but not played very often, it transposes to something like a Semi-Slav where Black looks to play and solidify d5.
Although not familiar with this opening, the principles of opening development are enough to make it through anything unfamiliar. I simply exchange the wing pawns since that’s my typical play in every Slav or Semi Slave structure, get the Knights to c3 and f3 to influence the center, look for good squares for the Bishops (there is a pin option on a good diagonal) and put my Rook on the open c file to pressure a piece with few defenders.
Every piece is serving some purpose in the opening, the last two pieces (The King’s Rook and Queen) have yet to be determined where they would be best. From this point on it becomes about developing a plan, there is pressure on the c6 Knight and one of the defenders of it is pinned to a Rook. The Knight attack was the start point for my middle game plan, which slowly compounded until it ended up being able to cause enough problems Black missed the proper defense and everything began to fall apart.
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