Category Archives: Caro-Khann

SuperBlitz #2: The Return

My last blitz blog post was back in June, it’s not that I haven’t been playing but I’ve been spending less time playing online and more time over the board. With all the tournaments being OTB my ability to transfer my online skills to the board in blitz hasn’t been easy. Going from the top down 2D perspective where it’s easy to see the entire board to a 3D tilted perspective is difficult to get used to and perform the same on. I did a few things to make the online board a little harder like removing the highlights for the previous move, taking away any indications of possible squares and even transferring longer games to the board while playing online. The last one I really hoped would help and while it does to some extent it also break concentration having to look at the screen and then board every move. Lichess has a feature where it will announce the moves when they are played so I may try to switch over to that, one less interruption might help.

I wanted to jump back into some blitz however so I played a little 3 minute the other night to good results, here are two of the games. A lot of the study I could tell was paying off, going from the board to the screen is way easier. I went into a Caro where I was able to equalize around the 4th move, White went for an early double attack on c7 with the Bishop and Knight but missed Qa5+ attacking the Knight. It was retreat and give me initiative or lose a piece.

View Full Game

Superblitz2.png

The next game is also a Caro but in this one I traded the dark squared Bishop instead of the light in the opening. The main problems for White arose when I was able to get a Knight to e4 and squeeze the position.

Superblitz3.pngThe double attack on c3 also comes with an attack on the Queen, you have to lose one or the other. White saved the Queen but after the capture of c3 with the Rook the c2 pawn was very weak, stacking on the c file with Queen and Rook allowed me to trade down into a winning position. This game was slower than the previous one since White still had some defensive resources and their King wasn’t as exposed as the first game.

View Full Game

Superblitz3.2

Blitz Adventures #39: A Solid CK

This game my opponent really seemed to know their opening, it was very solid on both sides initially but White seemed to slip more as the middle game came around. Middle game ideas were something I struggled with for awhile, the opening and end game made sense but the middle game is the wild west of the chess game. The tipping point came shortly after the position below, play followed 1.Ne4 Bxe2 2.Qxe2?! Nxd4 since the Queen left defense of the d pawn. From that position I retained the pawn advantage until I was able to win another by stacking Rooks against the c2 pawn. It ends with a little Rook sacrifice in order to deflect the White King from their last pawn and allows me to promote.

View Full Game

Blitz 39.png

Blitz Adventures #36: Boudicca, The Warrior Queen

It’s a rule of thumb not to put your Queen under fire too early, as you can see from this position my Queen was on b6 by move 7 but came under fire from a Knight on a4. In the Caro-Khann I think this rule has an exception, the Queen on b6 generally supports the pawn on c5 which is normally pushed c6-c5 (looking to break in the center or have White capture and Black’s dark squared Bishop recapture) and also keeps an eye on b2 tying the White Bishop to the defense of it until b3 is pushed or some other defense comes around.

The Queen is relatively safe unless White deploys extra effort to attack the Queen, which wastes time and disrupts position and development. The Queen is mobile enough to avoid these attacks and strong enough to counter attack in response. The main fall of the game for White was the extension of the White Knights in order to attack the Queen and overlooking a central double attack. If White had spent time developing and castling the Queen could never infiltrate and wreak the havoc she did.

View Full Analysis

Blitz 36