Category Archives: My Games

Blitz Adventures #19: QGD, Exchange Trap

A trap that happens occasionally in the exchange QGD where the pinned Knight is double attack and reinforcements are too few to prevent the lose of a Queen or many of the minor and major pieces. The game only lasts 16 moves, by that time Black has lost his Queen and the King is in a precarious spot in the middle of the board.

1. d4 d5 2. c4 e6 3. cxd5 exd5 4. Nc3 Nf6 5. Nf3 Nc6 6. e3 b6 7. Bb5 Bb7

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Blitz Adventures #18: The King’s Gambit, Over in 12

Simply a roller coaster of emotions on the board. The Kings gambit is notorious for the sharp play and exciting games it produces. It is an incredible offensive weapon in the right hands and usually only those who understand it will wield it. The best play on both sides leads to the Kings being exposed and weak, full of thrusts and parries from the start, it’s swashbuckling at its finest.

1. e4 e5 2. f4

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Blitz Adventure #17: Destruction in the Accelerated Indian Game

This was a fairly quick 32-move game where my opponent played a lesser known response to the Queens Gambit. The accelerated Indian Game focuses on getting the bishop to the long diagonal early to support the center while conceding the center initially. The critical action is for Black to play d5 attacking and contesting the center, instead in this game Black played c5 and trouble quickly ensued. My opponent hit time trouble having around 2 minutes at the end while I had upwards of 5 or so, this lead me to believe he was uncomfortable in the line and hadn’t prepared before.

Accelerated Indian Game
1. d4 Nf6 2. c4 b6 3. Nc3 Bb7

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Blitz Adventures 16#: The Best Defense is a Good Offense

This game my opponent played a unique opening where I was able to exploit some of the weaknesses it produced. As you can see by the image below the f pawn has already been moved and is the only thing stopping checks coming from the King side. I coordinated a Knight sacrifice which opened the diagonal for the Queen to come into the fight Checking the King via the h4-f2 diagonal and subsequently wrecking the position on White’s King side while gaining a Rook. Further along in the the game I was able to throw my Queen away for another attack as the White King was suspiciously hanging out in the middle of the board.

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Blitz 16
1. d4 Nf6 2. e3 e6 3. f4



Blitz Adventures #15: Playing Under The Influence

I’m actually surprised at the quality of this game whilst knocking back screwdrivers, something about the acidic combo of vodka and orange juice gets all the cylinders going. It was lucky enough that I played against my most well prepared defense also, the Marshal QGD. Its a 74 move game so it was by no means quick but it was fairly neat with no major mistakes made.

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QGD Marhall

Blitz Adventure #14: Nimzo-Larsen Mini Attack

This game ended in 18 moves and demonstrates the weakness of the Fianchetto Bishop and the power of the h pawn push in destabilizing the opponents defenses. It starts with a pure modern opening, that is with no direct control of the center from White while I play the classic direct control over the center of the board.

A typical idea for White is to play something like d4 breaking the center open with the help of the b2 Bishop, e4 Knight and d1 Queen behind it. My opponent wasted a move with Castling and it allowed me to play e4 myself locking d4 out and keeping the center quiet while I operated on the King side flank.

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Nimzo-Larsen Mini Attack
1. b3 e5 2. Bb2 Nc6 3. g3 d5 4. Bg2 Nf6 5. e3 Be6 6. Ne2