After the previous success with the Blackmar-Diemer gambit I have been throwing it around more in the 10-min blitz pool with a decent win rate. I’ve noticed that Nf6 is the most popular response attempting to keep the pawn even though 3…c6 leads to a transposition of the Caro Kann which is a calmer but lesser known opening especially in the 1200 elo range. This game showcases the power of connected Rooks on the 7th rank leading to mate in 4 as the Queen jumps in.
I am incredibly excited to be able to present and analyze this game seeing as how the Blackmar-Diemer gambit is one of my favorite openings, it is also one of only a few gambits playable after 1.d4 for White. I believe it captures the spirit of chess akin to the Romantic Era (15th-18th century) where quick and tactical battles were more popular instead of long term and positional play. As with most gambits if opponents aren’t very well prepared even the most dubious gambits can be dangerous. Later on in the game following a successful opening I get a little flashy and sacrifice a Rook for a pawn forcing a Queen trade and a weaker Black King.
This was a quick game blitz game that ended in 17 moves from a completely equal position which makes it a little unique, most times a blunder takes a few moves to really exploit. My opponent opted for the Scotch game (Thanks to my Uncle’s tendency to play this I have a few things prepared) and I answered with the Intermezzo Variation which is not quite as accurate as the main line but threatens Mate in 1 if White doesn’t answer properly. There are a lot of decent ways to reply however some do create holes in the defense of White’s structure which I was able to take advantage of this time around. I’ll go into more detail in the game analysis below about possible replies and their short comings.
I want to start off by saying dark square Bishop Bob you served well and boldly gave your self to bring the White King out of hiding, your sacrifice was not in vain. The game in question is a 22 turn miniature blitz following the Giuoco Piano Game: Main Line, Giuoco Pianissimo Variation which is mainline until the 6th move. As you can see in the position below the board is almost identical on both side except for the Knight Black has on c6 where as white has pushed his pawn to c3 instead. From this point on some questionable moves are played by White, not necessarily bad but somewhat slow and in the end deciding to forgo castling and play overly aggressively lost them the game.
In this post I wanted to talk about the idea of creating and exploiting stacked pawns that can occur early on in a game. When I first started playing I opened with the Ruy Lopez as many new players do. It was common, well studied and had a solid set up for white with good attacking and tactical chances. I traded the Bishop for Knight on c6 early instead of keeping pins and pressure on pieces, of course later on I learned of the benefits of the latter. I wont discount the idea of stacking an opponents pawns early on, especially if the player is lower rated. It provides and early weakness and a clear target to work towards from the opening. As you’ll see in this game I was able to stack Blacks pawns early and plant a Knight on e6 waiting until it was clear to attack. Doubled pawns aren’t always a problem, the second game is one I played as Black where I used the stacked pawns to my advantage and involved them into my position and attack instead of letting it become a weakness.
In this game I play White against Owen’s Defense which is 1.e4 b6 where Black’s aim is early fianchetto of the Queenside Bishop aim towards the center of the board. While fianchetto is usually a good plan to protect the Bishop and give it more scope doing so early on concedes the center to White. In Classic style I continue with 2.d4 and surprisingly Black proceeded to fianchetto his Kingside Bishop as well. Once I jumped the Knights into the action it was almost a perfect example of a Classical and Hyper modern take on the opening even if not done in the most efficient way possible. In the game White is able to control the center and continue playing along the Queenside flank as Black’s position becomes cramped and development is halted under the pressure of a central and flank side attack.
While not my favorite opening the Giuoco Piano offers good play for both black and white, it allows solid development for the middle game. Both players target the weak f7 and f2 squares which sometimes are forgotten and exploited as you’ll see later on.