I really enjoy intuitive and fast paced games, having the general knowledge needed to make moves or decisions on the fly is more attractive to me than being able to mull over a position and figure it out. Any one can figure out what to do when they have enough time but to inherently understand and have a plan worked out while making changes in an instant is what real calculation is. My first foray into the 3minute super blitz world was last night and my rating is surprisingly strong there, over 1522 after 14 games. The accuracy of play didn’t suffer as I expected, the game below had 4 inaccuracies and one mistake for an average centi-pawn loss of only 25ish.
Admittedly I find 5 minute games to be a little long when I’m really looking to get in an exciting chess game or looking for the equivalent of a first person shooter over the board. 5 minute offers the opponent too much time to consider and I lose the rapid and consistent calculation stream that a 3 minute match offers. This game highlighted use of principles and general knowledge to attain a strong position from the opening, how to take advantage of tactical opportunities and show cased some end game knowledge. The game ended with me having 1:20 on the clock still, a total of 1 minute 40 seconds used.
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I’ve played the GQ exclusively for awhile now and there was always one aspect that wasn’t as fluid as the rest. It was the dark squared Bishop, either it wasn’t developed early enough, it was blocked in by a pawn or a Knight or simply not influencing the game. I set out to find some other move orders in the QG to help fix the issue of the bad Bishop and I found that b3 fit into most of my games without any down sides. This game was the first time employing the move into my opening and it worked incredibly well and felt fluid just as I was looking for.
Below is the position after Black played 1…Bb4+ 2. Bd2 Bxd2 3. Nxd3
White’s opening position is incredibly solid and active while Black is lacking in space for the Queen’s Knight and the light squared Bishop is blocked by a pawn. From here Black play Ne7 and I push e5 blowing the center open supported by the Knight on d2. Black had a chronic problem of being behind in development and cramped for positions, it lead to a smooth conversation and too much pressure on a pawn lead to a collapse in Blacks territory.
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This game my opponent really seemed to know their opening, it was very solid on both sides initially but White seemed to slip more as the middle game came around. Middle game ideas were something I struggled with for awhile, the opening and end game made sense but the middle game is the wild west of the chess game. The tipping point came shortly after the position below, play followed 1.Ne4 Bxe2 2.Qxe2?! Nxd4 since the Queen left defense of the d pawn. From that position I retained the pawn advantage until I was able to win another by stacking Rooks against the c2 pawn. It ends with a little Rook sacrifice in order to deflect the White King from their last pawn and allows me to promote.
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