Tag Archives: Blitz

Blitz Adventures #32: Bishop Power!

This was a game in the QGA where Black played 3…Nc3 too early and blocked the c5 pawn from the typical break, Black also traded the dark squared Bishop for the Knight on c3 allowing me to place my dark Bishop on a3 and prevent castling. Forcing Black to castle Queen meant prep work and being under developed and under attack, there was no way Black could properly defend, develop and initiate any kind of attack. The advantage of two Bishops is clear in the middle game, they controlled the majority of the Blacks pieces until I was able to win an exchange taking Blacks rook for Bishop. The remaining Bishop was a constant threat from a distance to the Black King and eventually was the piece that gave Mate.

View Full Game

32 (2).png

Blitz Adventures #31: 1-0-0 Caro

I was surprised to see the post game analysis read 1-0-0 which means one inaccuracy, no mistakes and no blunders especially since it was a 7 minute blitz game. We played a version of the Caro which is very comfortable for Black and White gives any advantage up on the 2nd move. It’s an opening called the Hillbilly defense, 1. e4 c6 2. Bc4 d5 and players who only play a standard White opening where f7 is the target don’t know how to respond to 2…d5 hitting their precious Bishop which they rely on to threaten the Black King. A popular continuation is 3. Bb5+ which means White has moved that piece twice and I usually respond with the Bishop 3…Bd7 forcing White to take or move the Bishop for the 3rd time. If 4.Bxd7 Qxd7 and White’s only developed piece has been traded, the Black Queen gets off the 8th rank and Black has a pawn in the center. It’s a terrific position to be in and with proper play Black can win from here which is what happens in the game.

View Game


Rapid Time #7: How to Crush Cookie-Cutter Players

Everyone in the 1200-1600 range seems to want to play 1.e4 and go into the Italian Game, it’s an easy opening for beginners no doubt. Pieces go on the same squares every game, it allows for quick development, castles and an attack. Well, I don’t think I should give White the pleasure of choosing such an opening…after 1.e4 I play c6 and it really really throws a wrench in everything, it’s spectacular. Most players try to play as though nothing has changed, it’s quite funny watching them flail around having no idea what to do or where to place anything. The problem is many players stick to an opening and learn the moves they are supposed to play… well what happens when your opponent decides they don’t want to play your game? Most experienced people say you shouldn’t learn openings but instead learn how to play, to a degree I agree but knowing some mainlines and traps in your favorite opening is a must. The game I want to show today is one of these people who don’t know anything but what they always do and it’s apparent by move 3 by their response to c6-d5.

View Full Analysis

Rapid 7.png