A short 12 move game where both sides were aggressive. The major difference was that I was aggressive with a plan and Black seemed to be aggressive and uncoordinated.
A trap that happens occasionally in the exchange QGD where the pinned Knight is double attack and reinforcements are too few to prevent the lose of a Queen or many of the minor and major pieces. The game only lasts 16 moves, by that time Black has lost his Queen and the King is in a precarious spot in the middle of the board.
Simply a roller coaster of emotions on the board. The Kings gambit is notorious for the sharp play and exciting games it produces. It is an incredible offensive weapon in the right hands and usually only those who understand it will wield it. The best play on both sides leads to the Kings being exposed and weak, full of thrusts and parries from the start, it’s swashbuckling at its finest.
This was a fairly quick 32-move game where my opponent played a lesser known response to the Queens Gambit. The accelerated Indian Game focuses on getting the bishop to the long diagonal early to support the center while conceding the center initially. The critical action is for Black to play d5 attacking and contesting the center, instead in this game Black played c5 and trouble quickly ensued. My opponent hit time trouble having around 2 minutes at the end while I had upwards of 5 or so, this lead me to believe he was uncomfortable in the line and hadn’t prepared before.
This game my opponent played a unique opening where I was able to exploit some of the weaknesses it produced. As you can see by the image below the f pawn has already been moved and is the only thing stopping checks coming from the King side. I coordinated a Knight sacrifice which opened the diagonal for the Queen to come into the fight Checking the King via the h4-f2 diagonal and subsequently wrecking the position on White’s King side while gaining a Rook. Further along in the the game I was able to throw my Queen away for another attack as the White King was suspiciously hanging out in the middle of the board.
I’m actually surprised at the quality of this game whilst knocking back screwdrivers, something about the acidic combo of vodka and orange juice gets all the cylinders going. It was lucky enough that I played against my most well prepared defense also, the Marshal QGD. Its a 74 move game so it was by no means quick but it was fairly neat with no major mistakes made.
The Scotch game is an opening that appears very similar initially to the Ruy Lopez, one of White’s most popular setups. I personally always play the Berlin defense against the Ruy Lopez and 80% of the time that’s how it plays out, however I rarely saw the Scotch in the lower ELO brackets so when it did come around I out of book very quickly.
As you can see from the image below 3. d4 is what is played in the Scotch instead of 3. Bb5. This has an incredible change on the way the game continues on, it push center pressure immediately and there isn’t a great way to answer that pressure without conceding the center to White. Black’s best move is to take on d4 allowing White to recapture and have the pawn majority in the center.
This is in contrast to the Ruy Lopez where both sides will develop and castle before capturing usually, this is one of the reasons why knowing the theory for the Scotch is important if the aim is to play the typical defense to 1. e4.